working on next mechanic implementation
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@ -11,6 +11,7 @@ import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.player.PlayerChangedWorldEvent;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -139,6 +140,10 @@ public final class CoswayUtil extends JavaPlugin {
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// Apply velocity in the opposite direction
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// Apply velocity in the opposite direction
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entity.setVelocity(knockbackDirection.multiply(power).setY(1));
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entity.setVelocity(knockbackDirection.multiply(power).setY(1));
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}
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@EventHandler
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public void ev(PlayerChangedWorldEvent event) {
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}
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}
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private Player getNearestPlayer(Player sender, double radius) {
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private Player getNearestPlayer(Player sender, double radius) {
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Location senderLoc = sender.getLocation();
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Location senderLoc = sender.getLocation();
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